/*
===========================================================================

Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).  

Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Wolf ET Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __Q_SHARED_H
#define __Q_SHARED_H

// q_splineshared.h -- included first by ALL program modules.
// these are the definitions that have no dependance on
// central system services, and can be used by any part
// of the program without any state issues.

// A user mod should never modify this file

#define Q3_VERSION      "ET"

// alignment macros for SIMD
#define ALIGN_ON
#define ALIGN_OFF

#if defined _WIN32 && !defined __GNUC__

#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4032)
#pragma warning(disable : 4051)
#pragma warning(disable : 4057) // slightly different base types
#pragma warning(disable : 4100) // unreferenced formal parameter
#pragma warning(disable : 4115)
#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
#pragma warning(disable : 4127) // conditional expression is constant
#pragma warning(disable : 4136)
#pragma warning(disable : 4201)
#pragma warning(disable : 4214)
#pragma warning(disable : 4244)
#pragma warning(disable : 4305) // truncation from const double to float
#pragma warning(disable : 4310) // cast truncates constant value
#pragma warning(disable : 4514)
#pragma warning(disable : 4711) // selected for automatic inline expansion
#pragma warning(disable : 4220) // varargs matches remaining parameters

#endif

#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <ctype.h>
#ifdef WIN32                // mac doesn't have malloc.h
#include <malloc.h>          // for _alloca()
#endif
#ifdef _WIN32

//#pragma intrinsic( memset, memcpy )

#endif

// use MSVC inline asm version of C functions
#if defined _M_IX86
#define id386   1
#else
#define id386   0
#endif

// for windows fastcall option

#define QDECL

//======================= WIN32 DEFINES =================================

#ifdef WIN32

#define MAC_STATIC

#undef QDECL
#define QDECL   __cdecl

// buildstring will be incorporated into the version string
#ifdef NDEBUG
#ifdef _M_IX86
#define CPUSTRING   "win-x86"
#elif defined _M_ALPHA
#define CPUSTRING   "win-AXP"
#endif
#else
#ifdef _M_IX86
#define CPUSTRING   "win-x86-debug"
#elif defined _M_ALPHA
#define CPUSTRING   "win-AXP-debug"
#endif
#endif


#define PATH_SEP '\\'

#endif

//======================= MAC DEFINES =================================

#ifdef __MACOS__

//DAJ #define	MAC_STATIC static
#define MAC_STATIC

#define CPUSTRING   "MacOS-PPC"

#define PATH_SEP ':'

void Sys_PumpEvents( void );

#endif

#ifdef __MRC__

#define MAC_STATIC

#define CPUSTRING   "MacOS-PPC"

#define PATH_SEP ':'

void Sys_PumpEvents( void );

#undef QDECL
#define QDECL   __cdecl

#define _alloca alloca
#endif

//======================= LINUX DEFINES =================================

// the mac compiler can't handle >32k of locals, so we
// just waste space and make big arrays static...
#ifdef __linux__

#define MAC_STATIC

#ifdef __i386__
#define CPUSTRING   "linux-i386"
#elif defined __axp__
#define CPUSTRING   "linux-alpha"
#else
#define CPUSTRING   "linux-other"
#endif

#define PATH_SEP '/'

#endif

//=============================================================



typedef enum {qfalse, qtrue}    qboolean;

typedef unsigned char byte;

#define EQUAL_EPSILON   0.001

typedef int qhandle_t;
typedef int sfxHandle_t;
typedef int fileHandle_t;
typedef int clipHandle_t;

typedef enum {
	INVALID_JOINT = -1
} jointHandle_t;

#ifndef NULL
#define NULL ( (void *)0 )
#endif

#define MAX_QINT            0x7fffffff
#define MIN_QINT            ( -MAX_QINT - 1 )

#ifndef max
#define max( x, y ) ( ( ( x ) > ( y ) ) ? ( x ) : ( y ) )
#define min( x, y ) ( ( ( x ) < ( y ) ) ? ( x ) : ( y ) )
#endif

#ifndef sign
#define sign( f )   ( ( f > 0 ) ? 1 : ( ( f < 0 ) ? -1 : 0 ) )
#endif

// angle indexes
#define PITCH               0       // up / down
#define YAW                 1       // left / right
#define ROLL                2       // fall over

// the game guarantees that no string from the network will ever
// exceed MAX_STRING_CHARS
#define MAX_STRING_CHARS    1024    // max length of a string passed to Cmd_TokenizeString
#define MAX_STRING_TOKENS   256     // max tokens resulting from Cmd_TokenizeString
#define MAX_TOKEN_CHARS     1024    // max length of an individual token

#define MAX_INFO_STRING     1024
#define MAX_INFO_KEY        1024
#define MAX_INFO_VALUE      1024


#define MAX_QPATH           64      // max length of a quake game pathname
#define MAX_OSPATH          128     // max length of a filesystem pathname

// rain - increased to 36 to match MAX_NETNAME, fixes #13 - UI stuff breaks
// with very long names
#define MAX_NAME_LENGTH     36      // max length of a client name

// paramters for command buffer stuffing
typedef enum {
	EXEC_NOW,           // don't return until completed, a VM should NEVER use this,
						// because some commands might cause the VM to be unloaded...
	EXEC_INSERT,        // insert at current position, but don't run yet
	EXEC_APPEND         // add to end of the command buffer (normal case)
} cbufExec_t;


//
// these aren't needed by any of the VMs.  put in another header?
//
#define MAX_MAP_AREA_BYTES      32      // bit vector of area visibility

#undef ERR_FATAL                        // malloc.h on unix

// parameters to the main Error routine
typedef enum {
	ERR_NONE,
	ERR_FATAL,                  // exit the entire game with a popup window
	ERR_DROP,                   // print to console and disconnect from game
	ERR_DISCONNECT,             // don't kill server
	ERR_NEED_CD                 // pop up the need-cd dialog
} errorParm_t;


// font rendering values used by ui and cgame

#define PROP_GAP_WIDTH          3
#define PROP_SPACE_WIDTH        8
#define PROP_HEIGHT             27
#define PROP_SMALL_SIZE_SCALE   0.75

#define BLINK_DIVISOR           200
#define PULSE_DIVISOR           75

#define UI_LEFT         0x00000000  // default
#define UI_CENTER       0x00000001
#define UI_RIGHT        0x00000002
#define UI_FORMATMASK   0x00000007
#define UI_SMALLFONT    0x00000010
#define UI_BIGFONT      0x00000020  // default
#define UI_GIANTFONT    0x00000040
#define UI_DROPSHADOW   0x00000800
#define UI_BLINK        0x00001000
#define UI_INVERSE      0x00002000
#define UI_PULSE        0x00004000

#define Q_COLOR_ESCAPE  '^'
#define Q_IsColorString( p )  ( p && *( p ) == Q_COLOR_ESCAPE && *( ( p ) + 1 ) && *( ( p ) + 1 ) != Q_COLOR_ESCAPE )

/*
==============================================================

MATHLIB

==============================================================
*/
#ifdef __cplusplus          // so we can include this in C code
#define SIDE_FRONT      0
#define SIDE_BACK       1
#define SIDE_ON         2
#define SIDE_CROSS      3

#define Q_PI    3.14159265358979323846
#ifndef M_PI
#define M_PI        3.14159265358979323846  // matches value in gcc v2 math.h
#endif

#include "math_vector.h"
#include "math_angles.h"
#include "math_matrix.h"
#include "math_quaternion.h"

class idVec3;                       // for defining vectors
typedef idVec3 &vec3_p;             // for passing vectors as function arguments
typedef const idVec3 &vec3_c;       // for passing vectors as const function arguments

class angles_t;                     // for defining angle vectors
typedef angles_t &angles_p;         // for passing angles as function arguments
typedef const angles_t &angles_c;   // for passing angles as const function arguments

class mat3_t;                       // for defining matrices
typedef mat3_t &mat3_p;             // for passing matrices as function arguments
typedef const mat3_t &mat3_c;       // for passing matrices as const function arguments



#define NUMVERTEXNORMALS    162
extern idVec3 bytedirs[NUMVERTEXNORMALS];

// all drawing is done to a 640*480 virtual screen size
// and will be automatically scaled to the real resolution
#define SCREEN_WIDTH        640
#define SCREEN_HEIGHT       480

#define TINYCHAR_WIDTH      ( SMALLCHAR_WIDTH )
#define TINYCHAR_HEIGHT     ( SMALLCHAR_HEIGHT / 2 )

#define SMALLCHAR_WIDTH     8
#define SMALLCHAR_HEIGHT    16

#define BIGCHAR_WIDTH       16
#define BIGCHAR_HEIGHT      16

#define GIANTCHAR_WIDTH     32
#define GIANTCHAR_HEIGHT    48

extern idVec4 colorBlack;
extern idVec4 colorRed;
extern idVec4 colorGreen;
extern idVec4 colorBlue;
extern idVec4 colorYellow;
extern idVec4 colorMagenta;
extern idVec4 colorCyan;
extern idVec4 colorWhite;
extern idVec4 colorLtGrey;
extern idVec4 colorMdGrey;
extern idVec4 colorDkGrey;

#define COLOR_BLACK     '0'
#define COLOR_RED       '1'
#define COLOR_GREEN     '2'
#define COLOR_YELLOW    '3'
#define COLOR_BLUE      '4'
#define COLOR_CYAN      '5'
#define COLOR_MAGENTA   '6'
#define COLOR_WHITE     '7'
#define ColorIndex( c )   ( ( ( c ) - '0' ) & 7 )

#define S_COLOR_BLACK   "^0"
#define S_COLOR_RED     "^1"
#define S_COLOR_GREEN   "^2"
#define S_COLOR_YELLOW  "^3"
#define S_COLOR_BLUE    "^4"
#define S_COLOR_CYAN    "^5"
#define S_COLOR_MAGENTA "^6"
#define S_COLOR_WHITE   "^7"

extern idVec4 g_color_table[8];

#define MAKERGB( v, r, g, b ) v[0] = r; v[1] = g; v[2] = b
#define MAKERGBA( v, r, g, b, a ) v[0] = r; v[1] = g; v[2] = b; v[3] = a

#define DEG2RAD( a ) ( ( ( a ) * M_PI ) / 180.0F )
#define RAD2DEG( a ) ( ( ( a ) * 180.0f ) / M_PI )

struct cplane_s;

extern idVec3 vec3_origin;
extern idVec4 vec4_origin;
extern mat3_t axisDefault;

#define nanmask ( 255 << 23 )

#define IS_NAN( x ) ( ( ( *(int *)&x ) & nanmask ) == nanmask )

// TTimo
// handy stuff when tracking isnan problems
#ifndef NDEBUG
#define CHECK_NAN( x ) assert( !IS_NAN( x ) )
#define CHECK_NAN_VEC( v ) assert( !IS_NAN( v[0] ) && !IS_NAN( v[1] ) && !IS_NAN( v[2] ) )
#else
#define CHECK_NAN
#define CHECK_NAN_VEC
#endif

float Q_fabs( float f );
float Q_rsqrt( float f );       // reciprocal square root

#define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) )

signed char ClampChar( int i );
signed short ClampShort( int i );

// this isn't a real cheap function to call!
int DirToByte( const idVec3 &dir );
void ByteToDir( int b, vec3_p dir );

#define DotProduct( a,b )         ( ( a )[0] * ( b )[0] + ( a )[1] * ( b )[1] + ( a )[2] * ( b )[2] )
#define VectorSubtract( a,b,c )   ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2] )
#define VectorAdd( a,b,c )        ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2] )
#define VectorCopy( a,b )         ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2] )
//#define VectorCopy(a,b)			((b).x=(a).x,(b).y=(a).y,(b).z=(a).z])

#define VectorScale( v, s, o )    ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ) )
#define VectorMA( v, s, b, o )    ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ) )
#define CrossProduct( a,b,c )     ( ( c )[0] = ( a )[1] * ( b )[2] - ( a )[2] * ( b )[1],( c )[1] = ( a )[2] * ( b )[0] - ( a )[0] * ( b )[2],( c )[2] = ( a )[0] * ( b )[1] - ( a )[1] * ( b )[0] )

#define DotProduct4( x,y )        ( ( x )[0] * ( y )[0] + ( x )[1] * ( y )[1] + ( x )[2] * ( y )[2] + ( x )[3] * ( y )[3] )
#define VectorSubtract4( a,b,c )  ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2],( c )[3] = ( a )[3] - ( b )[3] )
#define VectorAdd4( a,b,c )       ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2],( c )[3] = ( a )[3] + ( b )[3] )
#define VectorCopy4( a,b )        ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
#define VectorScale4( v, s, o )   ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ),( o )[3] = ( v )[3] * ( s ) )
#define VectorMA4( v, s, b, o )   ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ),( o )[3] = ( v )[3] + ( b )[3] * ( s ) )


#define VectorClear( a )          ( ( a )[0] = ( a )[1] = ( a )[2] = 0 )
#define VectorNegate( a,b )       ( ( b )[0] = -( a )[0],( b )[1] = -( a )[1],( b )[2] = -( a )[2] )
#define VectorSet( v, x, y, z )   ( ( v )[0] = ( x ), ( v )[1] = ( y ), ( v )[2] = ( z ) )
#define Vector4Copy( a,b )        ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )

#define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2];}

float NormalizeColor( vec3_c in, vec3_p out );

int VectorCompare( vec3_c v1, vec3_c v2 );
float VectorLength( vec3_c v );
float Distance( vec3_c p1, vec3_c p2 );
float DistanceSquared( vec3_c p1, vec3_c p2 );
float VectorNormalize( vec3_p v );       // returns vector length
void VectorNormalizeFast( vec3_p v );     // does NOT return vector length, uses rsqrt approximation
float VectorNormalize2( vec3_c v, vec3_p out );
void VectorInverse( vec3_p v );
void VectorRotate( vec3_c in, mat3_c matrix, vec3_p out );
void VectorPolar( vec3_p v, float radius, float theta, float phi );
void VectorSnap( vec3_p v );
void Vector53Copy( const idVec5_t &in, vec3_p out );
void Vector5Scale( const idVec5_t &v, float scale, idVec5_t &out );
void Vector5Add( const idVec5_t &va, const idVec5_t &vb, idVec5_t &out );
void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out );
void VectorRotate3Origin( vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out );


int Q_log2( int val );

int     Q_rand( int *seed );
float   Q_random( int *seed );
float   Q_crandom( int *seed );

#define random()    ( ( rand() & 0x7fff ) / ( (float)0x7fff ) )
#define crandom()   ( 2.0 * ( random() - 0.5 ) )

float Q_rint( float in );

void vectoangles( vec3_c value1, angles_p angles );
void AnglesToAxis( angles_c angles, mat3_p axis );

void AxisCopy( mat3_c in, mat3_p out );
qboolean AxisRotated( mat3_c in );          // assumes a non-degenerate axis

int SignbitsForNormal( vec3_c normal );
int BoxOnPlaneSide( const Bounds &b, struct cplane_s *p );

float   AngleMod( float a );
float   LerpAngle( float from, float to, float frac );
float   AngleSubtract( float a1, float a2 );
void    AnglesSubtract( angles_c v1, angles_c v2, angles_p v3 );

float AngleNormalize360( float angle );
float AngleNormalize180( float angle );
float AngleDelta( float angle1, float angle2 );

qboolean PlaneFromPoints( idVec4 &plane, vec3_c a, vec3_c b, vec3_c c );
void ProjectPointOnPlane( vec3_p dst, vec3_c p, vec3_c normal );
void RotatePointAroundVector( vec3_p dst, vec3_c dir, vec3_c point, float degrees );
void RotateAroundDirection( mat3_p axis, float yaw );
void MakeNormalVectors( vec3_c forward, vec3_p right, vec3_p up );
// perpendicular vector could be replaced by this

int PlaneTypeForNormal( vec3_c normal );

void MatrixMultiply( mat3_c in1, mat3_c in2, mat3_p out );
void MatrixInverseMultiply( mat3_c in1, mat3_c in2, mat3_p out );   // in2 is transposed during multiply
void MatrixTransformVector( vec3_c in, mat3_c matrix, vec3_p out );
void MatrixProjectVector( vec3_c in, mat3_c matrix, vec3_p out ); // Places the vector into a new coordinate system.
void AngleVectors( angles_c angles, vec3_p forward, vec3_p right, vec3_p up );
void PerpendicularVector( vec3_p dst, vec3_c src );

float TriangleArea( vec3_c a, vec3_c b, vec3_c c );
#endif                                      // __cplusplus

//=============================================

float Com_Clamp( float min, float max, float value );

#define FILE_HASH_SIZE      1024
int Com_HashString( const char *fname );

char    *Com_SkipPath( char *pathname );

// it is ok for out == in
void    Com_StripExtension( const char *in, char *out );

// "extension" should include the dot: ".map"
void    Com_DefaultExtension( char *path, int maxSize, const char *extension );

int Com_ParseInfos( const char *buf, int max, char infos[][MAX_INFO_STRING] );

/*
=====================================================================================

SCRIPT PARSING

=====================================================================================
*/

// this just controls the comment printing, it doesn't actually load a file
void Com_BeginParseSession( const char *filename );
void Com_EndParseSession( void );

int Com_GetCurrentParseLine( void );

// Will never return NULL, just empty strings.
// An empty string will only be returned at end of file.
// ParseOnLine will return empty if there isn't another token on this line

// this funny typedef just means a moving pointer into a const char * buffer
const char *Com_Parse( const char *( *data_p ) );
const char *Com_ParseOnLine( const char *( *data_p ) );
const char *Com_ParseRestOfLine( const char *( *data_p ) );

void Com_UngetToken( void );

#ifdef __cplusplus
void Com_MatchToken( const char *( *buf_p ), const char *match, qboolean warning = qfalse );
#else
void Com_MatchToken( const char *( *buf_p ), const char *match, qboolean warning );
#endif

void Com_ScriptError( const char *msg, ... );
void Com_ScriptWarning( const char *msg, ... );

void Com_SkipBracedSection( const char *( *program ) );
void Com_SkipRestOfLine( const char *( *data ) );

float Com_ParseFloat( const char *( *buf_p ) );
int Com_ParseInt( const char *( *buf_p ) );

void Com_Parse1DMatrix( const char *( *buf_p ), int x, float *m );
void Com_Parse2DMatrix( const char *( *buf_p ), int y, int x, float *m );
void Com_Parse3DMatrix( const char *( *buf_p ), int z, int y, int x, float *m );

//=====================================================================================
#ifdef __cplusplus
extern "C" {
#endif

void QDECL Com_sprintf( char *dest, int size, const char *fmt, ... );


// mode parm for FS_FOpenFile
typedef enum {
	FS_READ,
	FS_WRITE,
	FS_APPEND,
	FS_APPEND_SYNC
} fsMode_t;

typedef enum {
	FS_SEEK_CUR,
	FS_SEEK_END,
	FS_SEEK_SET
} fsOrigin_t;

//=============================================

int Q_isprint( int c );
int Q_islower( int c );
int Q_isupper( int c );
int Q_isalpha( int c );

// portable case insensitive compare
int     Q_stricmp( const char *s1, const char *s2 );
int     Q_strncmp( const char *s1, const char *s2, int n );
int     Q_stricmpn( const char *s1, const char *s2, int n );
char    *Q_strlwr( char *s1 );
char    *Q_strupr( char *s1 );
char    *Q_strrchr( const char* string, int c );

// buffer size safe library replacements
void    Q_strncpyz( char *dest, const char *src, int destsize );
void    Q_strcat( char *dest, int size, const char *src );

// strlen that discounts Quake color sequences
int Q_PrintStrlen( const char *string );
// removes color sequences from string
char *Q_CleanStr( char *string );

#define _vsnprintf use_Q_vsnprintf
#define vsnprintf use_Q_vsnprintf
extern int Q_vsnprintf( char *dest, int size, const char *fmt, va_list argptr );

//int			Com_Filter( const char *filter, const char *name, int casesensitive );
//const char *Com_StringContains( const char *str1, const char *str2, int casesensitive );


//=============================================

short   BigShort( short l );
short   LittleShort( short l );
int     BigLong( int l );
int     LittleLong( int l );
float   BigFloat( float l );
float   LittleFloat( float l );

void    Swap_Init( void );
char    * QDECL va( char *format, ... );

#ifdef __cplusplus
}
#endif


//=============================================
#ifdef __cplusplus
//
// mapfile parsing
//
typedef struct ePair_s {
	char    *key;
	char    *value;
} ePair_t;

typedef struct mapSide_s {
	char material[MAX_QPATH];
	idVec4 plane;
	idVec4 textureVectors[2];
} mapSide_t;

typedef struct {
	int numSides;
	mapSide_t   **sides;
} mapBrush_t;

typedef struct {
	idVec3 xyz;
	float st[2];
} patchVertex_t;

typedef struct {
	char material[MAX_QPATH];
	int width, height;
	patchVertex_t   *patchVerts;
} mapPatch_t;

typedef struct {
	char modelName[MAX_QPATH];
	float matrix[16];
} mapModel_t;

typedef struct mapPrimitive_s {
	int numEpairs;
	ePair_t         **ePairs;

	// only one of these will be non-NULL
	mapBrush_t      *brush;
	mapPatch_t      *patch;
	mapModel_t      *model;
} mapPrimitive_t;

typedef struct mapEntity_s {
	int numPrimitives;
	mapPrimitive_t  **primitives;

	int numEpairs;
	ePair_t         **ePairs;
} mapEntity_t;

typedef struct {
	int numEntities;
	mapEntity_t     **entities;
} mapFile_t;


// the order of entities, brushes, and sides will be maintained, the
// lists won't be swapped on each load or save
mapFile_t *ParseMapFile( const char *text );
void FreeMapFile( mapFile_t *mapFile );
void WriteMapFile( const mapFile_t *mapFile, FILE *f );

// key names are case-insensitive
const char  *ValueForMapEntityKey( const mapEntity_t *ent, const char *key );
float   FloatForMapEntityKey( const mapEntity_t *ent, const char *key );
qboolean    GetVectorForMapEntityKey( const mapEntity_t *ent, const char *key, idVec3 &vec );

typedef struct {
	idVec3 xyz;
	idVec2 st;
	idVec3 normal;
	idVec3 tangents[2];
	byte smoothing[4];              // colors for silhouette smoothing
} drawVert_t;

typedef struct {
	int width, height;
	drawVert_t  *verts;
} drawVertMesh_t;

// Tesselate a map patch into smoothed, drawable vertexes
// MaxError of around 4 is reasonable
drawVertMesh_t *SubdivideMapPatch( const mapPatch_t *patch, float maxError );
#endif          // __cplusplus

//=========================================

#ifdef __cplusplus
extern "C" {
#endif

void QDECL Com_Error( int level, const char *error, ... );
void QDECL Com_Printf( const char *msg, ... );
void QDECL Com_DPrintf( const char *msg, ... );

#ifdef __cplusplus
}
#endif

//
// key / value info strings
//
char *Info_ValueForKey( const char *s, const char *key );
void Info_RemoveKey( char *s, const char *key );
void Info_SetValueForKey( char *s, const char *key, const char *value );
qboolean Info_Validate( const char *s );
void Info_NextPair( const char *( *s ), char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );

// get cvar defs, collision defs, etc
//#include "../shared/interface.h"

// get key code numbers for events
//#include "../shared/keycodes.h"

#ifdef __cplusplus
// get the polygon winding functions
//#include "../shared/windings.h"

// get the flags class
//#include "../shared/idflags.h"
#endif  // __cplusplus

#endif  // __Q_SHARED_H
